Castlevania: Lords of Shadow -- Mirror of Fate is the new 3DS Castlevania title being developed by Mecurysteam/Spain and published by Konami. The demo was just released today, and even though I've yet to hear anything really positive about it, I thought it would be best to give it a spin and form my own impressions.
What did I come away with? Two main things:
One: The Castlevania series has been around for about 20 years now, and has plenty of distinct gameplay elements. Unfortunately, only the elements that it shares with the God of War series are present in this game, which plays exactly like a 2D Lords of Shadow. Very disappointing to fans of the fast paced, customizable, explore-based gameplay and progression of the more recent handheld Castlevanias.
Two: TEST YOUR GAMES! To be honest, I wasn't able to finish the demo, because I came across a bug that prevented me from getting through a door set off by a timed event. Not sure if this happens consistently, but if you die while racing to the door after having switched a lever, you start at the lever "switched" with the door permanently closed. Even tried leaving and re-entering the area, still bugged, no fun.
So as you may have guessed, I'm not at all impressed. While it does do a good job of being a quality portable God of War rip-off, the demo lacks any real sense of being a Castlevania game. I'll expect the full retail game won't do anything to change my mind on this.
Some of my other "impressions":
- Most of the text feels awkward; as if it had been written by someone who doesn't speak native English. Hiring a good proofreader may have helped to avoid sentences like: "A quick fall to ground that can be used to avoid enemy aerial attacks." Not to mention that all of the move descriptions read like they're out of the game feature specification.
- Jumping controls are super floaty, even more so than SOTN. You can jump about 3 times your height by default, and additionally have access to a double-jump.
- Fairly long loading times between small environments. Sometimes the borders aren't well defined, so it's easy to accidentally wander into a new area.
- The graphics are actually quite nice, though very dark. I only really fought skeletons, but they could have been zombies for all I could see of them. Trevor face design is a little odd, and stuck in a weird expression in the cinematic scenes, and the GOW-like brutal kill scenes.
- Music? Didn't notice it.
- Controls aren't very well explained as the game goes along. The control menu indicates L as being "Block/Synchronized Block", but it also functions as your dodge button. You can use this to awkwardly roll around everywhere, and do air dashes like in Megaman X.
- Quick time events. Fail em and you die. Probably my least favourite gameplay element from any game ever created.
- There's another bug, on that same switch part mentioned above. When you switch the lever, the game pans the camera over to a door opening, and then zooms back to where you were. If you switch the lever, and then jump to the right before the camera pans, the game seems to continue your jump. When it zooms back your character will be down at the bottom of a pit, and you'll be confused on how you got there. There's probably lots of places in the game where this could happen.
- The 3D effects... are actually really well done.
So there you have it, no reason to be excited. I hate to be so brutally negative about a game that really is quite well made, but the Castlevania series holds a very special place in my heart, and really deserves better than to become just another God of War clone.
Dunno how I missed this, but January 15th was Fourside's 13th anniversary! Hard to believe the site has been online (although not necessarily "active") for such a long time.
The current layout is something like 5-6 years old, so maybe when I have some free time I'll do something more experimental and see if I can make it interesting again. Hey Joey, wanna help out?
I continue to wonder how much longer
this place might stick around.
With the release of Mother 2 on the WiiU virtual console, Nintendo of Japan has published a really great piece titled: "What Mother means to me
", written by series creator Shigesato Itoi.
There's a translated version
Itoi describes the thoughts and feelings he had while creating the game which, in my opinion, very clearly indicate why it's no fluke that Earthbound means so much to anyone that has played it.
And if you haven't played it yet, you really should.
There's a new Humble Indie Bundle
out today that includes: Amnesia: The Dark Descent, Psychonauts, LIMBO, Superbrothers: Sword & Sorcery EP and, if you pay above the average, Bastion. Also included are the soundtracks for all five games, in FLAC or MP3.
As usual you can pay whatever you want, but don't be too stingy as some of it goes to charity!
I've already finished LIMBO and Superbrothers: Sword & Sorcery EP, but this'll give me a reason to play Psychonauts, and I can finally give everyone the final word on whether Bastion is actually over-rated or not. (Plus I've always wanted to see what Amnesia: The Dark Descent is all about.)
[ Humble Indie Bundle
Looks like Jet Set Radio, one of my top 10 favorite games of all time, is coming to Vita this Summer
! Maybe I won't be waiting for a price-drop on that thing after all.
As expected, the graphics are gonna get a resolution boost, but they're also adding touch screen controls for graffiti (I'm guessing just for drawing, not tagging) and some kind of camera integration.
I'm guessing it'll be missing a few songs, as they already mentioned for the PC and XBLA versions, but maybe they can sort that out and patch em in later.
Maybe if this sells well they'll consider re-releasing Jet Set Radio Future next.
Anyone that attended Holland College with myself and sevex and gukid would remember the days wasted splattering humans (playing Carmageddon) in the abandoned lab where nobody could be found.
Well it's making a comeback!
I'm gonna pitch 50 bucks to this and get 2 copies. Anyone else in?